![]() We start with what we want the player experience to be. So we do benefit from the fact that the technology and the hardware we do each game on is very different. ![]() We don’t look at the previous game and say, “What can we add or change?” This series has been going on for a very long time and we give a lot of space between each entry. The game’s director, Todd Howard, tells Fast Company about the team’s vision for the game’s world, and some of the tiny details that players can discover while exploring it.įast Company: When making the fifth game in a series, how do you keep it fresh? With the latest title, Skyrim, Bethesda Game Studios has created a more lush, natural world and a more intricate society for players to explore. The Elder Scrolls series of roleplaying games started in 1994 and with each iteration the fantasy settings got larger and more detailed.
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